14:48:05 anybody here 14:48:13 Yes. 14:48:29 i have a question 14:49:06 it really 14:49:07 Troubled me for a long time 14:49:24 i wanna get some help 14:50:28 ningli[m], just ask 14:50:47 ok 14:52:16 i have received a funds from someone, and i can view it on the blockchain,but i can't this transaction in any monero wallet,mymonero 14:52:26 or some other wallet 14:53:18 and my balance dont show it,its 0 14:53:23 Is that a programming question somehow ? If not, try #monero. 14:56:03 the transaction history is null in any wallet,whether in mymonero or in monero-gui 14:56:41 this is weird 14:58:33 Even if it is transferred out, there should be a record of transfer in,but there is no record here 15:00:57 did a block get mined yet? 15:01:15 does it have 1 'confirmation' ? 15:01:32 you wont see it until its been confirmed 15:01:49 Don't reply to non progrmaming stuff, that only encourages them 15:02:08 (though I'm guilty of that myself :P) 15:04:05 truth 15:52:56 Seems like the cmake file for monero-gui is specifically looking for Qt5. Won't build with my Qt6 install 15:58:28 we don't support Qt6 yet 15:58:38 it might work if you change cmake file 16:11:28 Are there any problems if I compile Monero with Clang? 16:19:47 it makes a *bong* noise when it compiles? 16:20:07 Both the Android and Mac builds use clang already 16:35:07 hyc: funny haha! I was just wondering :D 16:49:19 22% reduction of compilation (parsing actually) time, using Unity Build of CMake. Quite a quickie: 16:49:20 https://github.com/monero-project/monero/pull/7217 17:10:56 unity builds are fun until you get name conflicts for global variables, did you have such issues? 17:28:01 * fluffydonkey[m] sent a long message: < https://matrix.org/_matrix/media/r0/download/matrix.org/GegAjtTVGIkPjATQDJWzrtzv/message.txt > 17:40:26 sech1, yes, and I fixed them in this PR. For Monero, Unity builds are topic for the unit tests and core tests only, basically. 17:41:03 Since only these targets have many source files, that mostly include the same headers. This means, that it's relatively easy to maintain. 17:41:25 Not to mention, that it induces some more discipline from the coder. Global vars are a no-go. 17:41:53 And stuff in anonymous namespaces can be easily replaced with private static member variables / methods. 17:43:55 fluffydonkey[m], I recommend to push all you have to your fork, and then clone it again. Helped me with the same issue. 17:44:11 thanks